I’ve finally gotten my OpenGL ES code to cross compile and run on both iOS and Android. Have learned lots of things in the process. It’s still an extremely primitive “spinning cube” code, so there’s still heaps more work to be done, but at least most of it should be platform-neutral.
iOS (left), Android (right)
Its quite obvious from the screenshots that the lighting is different on both of them. Still have to figure that out too.
Back to work!
No Comments.