Author Archives: loonychewy

Setting up Cocos2d-x 3.0beta2 for Android on Windows and Ant build

Objectives Install everything needed to build and run Cocos2d-X 3.x beta samples on an Android 4.3 device Uses only the command line, (NOT using eclipse at all). Prerequisites Some game programming knowledge Windows 7 PC Android device with Android 4.3 (if not, either use the emulator or download the necessary SDKs and modify the tutorial […]

Actionscript TransitionManager Class

Actionscript 3 has a rather useful TransitionManager class to provide transition effects to movie clips. It provides a convenient function static TransitionManager.start() that we can use for adding effects (e.g. blinds, fly, zoom, etc). Whats missing from the documentation though is that the class that the effect is being applied on must be declared a […]

My renderer is cross-platform!

I’ve finally gotten my OpenGL ES code to cross compile and run on both iOS and Android. Have learned lots of things in the process. It’s still an extremely primitive “spinning cube” code, so there’s still heaps more work to be done, but at least most of it should be platform-neutral. iOS (left), Android (right) […]